The American Society of Cinematographers

Loyalty • Progress • Artistry

August 2008
The Foundry Ships Nuke 5 Online
Visual-effects software developer The Foundry is now shipping Nuke 5, the latest release of its powerful compositing application.
Modo 302 Online
Luxology LLC has released Modo 302, the newest version of its award-winning, artist-friendly 3-D content-creation software.
LightWave Rendition for Photoshop CS3 Extended Online
NewTek, Inc., a manufacturer of 3-D animation and video products, has released LightWave Rendition for Adobe Photoshop CS3 Extended. 
Daz Studio 3-D Bridge Plug-in Online
Daz 3D, a developer of professional-quality 3-D software and models, has introduced the Daz Studio 3-D Bridge plug-in for Photoshop, allowing Daz Studio users to automatically apply 3-D imagery and artwork to any Photoshop project. 
Mimic Pro for Carrara Online
Daz 3D has unveiled Mimic Pro for Carrara, a plug-in enabling seamless lip-synching, sound analysis and speech animation simulations directly within Carrara 6.2.
Autodesk Reveals 2009 Starting Lineup Online
Autodesk, Inc. has unveiled the 2009 releases of Inferno, Flame and Flint software for visual-effects systems and the Smoke software finishing system.
Nvidia Gelato Pro 2.2 Online
Nvidia Corporation has announced that its Gelato Pro 2.2 GPU-accelerated rendering software is available as a no-cost download.
Tweak Software Takes RV on the Road Online
After a successful run with visual-effects company Tweak Films, Jim Hourihan and Seth Rosenthal founded Tweak Software in 2007.
Color Symmetry 1.5 Online
Duiker Research Corp., creator of the Color Symmetry plug-in suite, has unveiled Color Symmetry Version 1.5 with Universal Look Authoring.
Stereoscope Opens Doors for 3-D Post
Responding to Hollywood’s growing demand for 3-D production and postproduction, Stereoscope has opened in Burbank to serve the creative community. 
Frame Thrower Enters Third Dimension
Digital Ordnance has completed a new release of its Frame Thrower network-attached playback system, now supporting stereoscopic playback — via DVI output to 3-D-capable monitors or dual-stream 4:2:2 output for cinema projectors — while including all the features of the standard Frame Thrower.
Ocula Plugs into 3-D
Visual-effects software developer The Foundry recently unveiled Ocula, a plug-in collection designed to take the headache out of 3-D postproduction by automatically replicating key processes on left and right channels while enhancing the final viewing experience by providing tools to help artists polish and refine stereoscopic material. 
Color Processing in Dolby 3-D
Cine-tal Systems has developed a customized image-processing technology for Dolby Laboratories that facilitates the playback of stereoscopic movies using a Dolby 3-D Digital Cinema process while those projects are in production. 
3-D Mirror Rig
Negating the interocular limitations of shooting stereoscopic material with side-by-side cameras, P+S Technik now offers the 3-D Mirror Rig, which incorporates a semitransparent mirror at a 45-degree angle and allows one camera to be mounted vertically and another horizontally.

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The Foundry Ships Nuke 5

Visual-effects software developer The Foundry is now shipping Nuke 5, the latest release of its powerful compositing application. Nuke 5 boasts a brand-new user interface, the addition of Python for scripting, support for stereoscopic workflow and broad support for EXR images, with the ability to read, process and write over a thousand channels per stream.

Applying over a decade of software-development experience and close collaboration with the growing Nuke community, The Foundry has reworked Nuke’s user interface to improve the user experience and make the application more approachable for a wider range of artists. “With the latest Nuke developments, we are reinforcing our commitment to deliver first-class products that assist creativity, workflow and productivity, no matter how demanding the pipeline,” says Bill Collis, CEO of The Foundry. “Close relationships with our Nuke and plug-in customers are fundamental to our work.”

In addition to augmenting the existing floating-window layouts with a flexible panes-and-panels system, Nuke 5 features per-node mask inputs and expanded LUT support for file I/O color-space conversion. Additionally, new support for the Python scripting language takes Nuke’s extensive scripting capabilities to new heights, while efficient multi-view compositing enables users to tackle 3-D workflows.

Nuke 5 is available on Linux, Windows and Mac platforms, and is priced at $3,500. It is also available for existing customers with valid maintenance at no extra cost.

Online Online Exclusive

contact info:


 
www.thefoundry.co.uk
Modo 302

Luxology LLC has released Modo 302, the newest version of its award-winning, artist-friendly 3-D content-creation software. Free for registered Modo 301 customers, Modo 302 adds new natural-lighting capabilities, additional layered Photoshop file support, an animation track view, new modeling tools and numerous other enhancements. Luxology is also making available the first version of the Modo File I/O software development kit (SDK), which allows developers to import or export data directly from Modo.

Modo 302 combines a powerful, real-time subdivision surface modeling engine with an artist-focused set of tools that harness sculpting, painting and rendering technologies to expedite the creation of world-class 3-D content. Modo can also animate virtually anything within a scene, as well as import motion and deformation data from other software applications. This unique combination of a modern workflow and a fused toolset delivers increased productivity and performance for 3-D artists working in a variety of disciplines, including game development, engineering- and architectural-design visualizations, and CGI for print.

Modo 302 includes a number of new and improved features, including a new Flex tool that provides an efficient way to select and pose meshes; fluid sculpting tools with a new soft brush that smoothly interpolates strokes; new Physical Sun and Physical Sky simulations, providing realistic sky color and light intensity based on location, date and time of day; Photoshop file support, allowing layered PSD files to be used to automatically create texture layers in Modo’s Shader Tree; and a new track view editor, delivering a dramatic improvement in the animation capability of Modo and applying an intuitive Modo user interface to the task of creating and fine-tuning complex animation sequences.

Priced at $895, Modo 302 is available for both Mac OSX and Windows.

Online Online Exclusive

contact info:

 
www.modo3d.com
LightWave Rendition for Photoshop CS3 Extended

NewTek, Inc., a manufacturer of 3-D animation and video products, has released LightWave Rendition for Adobe Photoshop CS3 Extended. Based upon the Emmy Award-winning LightWave 3-D rendering engine, LightWave Rendition gives creative artists the capability to render models imported into Photoshop CS3 Extended and deliver the rich details, textures and lighting attributes found in the original 3-D artwork. The resulting output delivers a high-quality, photo-realistic image, all from within the Photoshop Extended environment.

LightWave Rendition ships with sample projects and a library of 3-D model art. The product also includes support for 3-D models from a variety of applications, including LightWave 3-D and Google SketchUp’s 3-D Warehouse. Other features include slider controls for Render and Anti-Alias Quality, which allow quick preview renders; Material Presets, enabling preset materials or selected Photoshop materials to be applied to the surface of the 3-D object; and Light Environments, which let users apply any 2-D layer as a light map for complete control of the final light environment.

Additionally, NewTek is currently offering a free trial edition of LightWave 9.3.1 for Mac OSX as well as 32-bit and 64-bit Windows platforms. The software is fully functional, with no restrictions or watermarks, for a full 30-day period, and it includes 24 hours of video training to enable quick use of LightWave’s toolset. The complete manuals are also available for download as PDF files, allowing users to reference tools and features, and 130MB of royalty-free content is provided and can continue to be loaded and studied even after the trial period expires.

For more information or to download the free trial of LightWave 9.3.1, visit www.newtek.com. 

Online Online Exclusive

contact info:

 
www.newtek.com
Daz Studio 3-D Bridge Plug-in

Daz 3D, a developer of professional-quality 3-D software and models, has introduced the Daz Studio 3-D Bridge plug-in for Photoshop, allowing Daz Studio users to automatically apply 3-D imagery and artwork to any Photoshop project. To help artists master the seamless transfer application, Daz 3-D is offering a free 30-day evaluation license of the plug-in prior to purchase.

Compatible with Photoshop 7.0, Photoshop CS, Photoshop CS2, Photoshop CS3 and Photoshop CS3 Extended, the full version of the Daz Studio 3-D Bridge plug-in allows users to view 3-D scenes as Photoshop layers; change objects and figures simultaneously; render directly into Photoshop; import, export and modify image maps and textures onto 3-D models in Photoshop; composite 2-D and 3-D content simultaneously; and access Daz 3D’s full library of 3-D models and accessories.

“Daz 3D is constantly working to introduce 3-D to new and transitioning 2-D artists,” says Dan Farr, president of Daz 3D. “Photoshop artists of any level may now discover the power of 3-D by easily posing characters and objects three-dimensionally within Daz Studio and working with them in real time within Photoshop.”

Compatible with both Mac and Windows, the Daz Studio 3-D Bridge plug-in for Photoshop is available for a free 30-day trial at Download.com; the full version can be purchased directly from Daz 3D’s online store for $199.

Online Online Exclusive

contact info:

 

 
www.daz3d.com
Mimic Pro for Carrara

Daz 3D has unveiled Mimic Pro for Carrara, a plug-in enabling seamless lip-synching, sound analysis and speech animation simulations directly within Carrara 6.2. The plug-in provides an advanced environment for quickly creating facial animation sequences, such as winks, nods and smiles, allowing 3-D characters to effortlessly obtain a greater level of expression.

Similar to its compatibility with NewTek’s LightWave and Smith Micro’s Poser, Mimic Pro for Carrara animates any 3-D figure utilizing existing audio files in any language, or personalized speech files created using Mimic’s simple recording studio. Mimic’s Talkback engine saves hours of production time, allowing users of any skill level more time to make their characters come to life at the click of a button. Additionally, Mimic Pro’s increased compatibility with Carrara now offers artists such features as multiple figure support, complete integration with NLA animation in Carrara and lip-synching capability for models created using Carrara 6.2.

Priced at $199, the full version of Mimic Pro for Carrara is available on both Mac and Windows platforms.

Online Online Exclusive

contact info:

 
www.daz3d.com
Autodesk Reveals 2009 Starting Lineup

Autodesk, Inc. has unveiled the 2009 releases of Inferno, Flame and Flint software for visual-effects systems and the Smoke software finishing system. The company also announced Extension 1 for Toxik 2008 software for digital compositing, as well as 3ds Max 2009 software for entertainment professionals.

The 2009 releases of Autodesk’s Inferno, Flame and Flint visual-effects systems provide digital artists with reliable, flexible and interactive toolsets. Some of the key features and enhancements include high-quality blur and glow tools; enhancements to the 3-D tracking toolset for faster match-moving; auto-stabilization capabilities; expanded support, including the ability to input Panasonic P2 MXF files and common professional QuickTime codecs; timeline enhancements including support for Smoke SoftFX in a multi-layer timeline; enhancements to the Open EXR workflow, allowing artists to perform compositing operations using high-dynamic-range files from applications such as Autodesk Maya and Toxic; and new productivity and troubleshooting tools, such as WiretapCentral, which allows user to browse the Autodesk systems’ clip libraries and encode media using a network-connected web browser.

Autodesk Smoke 2009 delivers a powerful creative toolset, versatile conform capabilities and production-proven performance. Features include a new tree-based compositing workflow called Batch FX, which is designed to provide increased visual-effects capabilities by marrying the Smoke system’s editorial timeline with the 3-D compositing environment; expanded format support; and new productivity and troubleshooting tools.

Extension 1 software for Toxic 2008 delivers user-requested visual-effects functionality. This release includes a Warp Image tool, which delivers advanced, nonlinear warping of an image with precise user control over transformations; Pixel Expression Language (PXL), a new programming language that allows compositors to quickly create and customize many of the most commonly applied effects, such as warping, blur, transitions and more; and support for video previewing, which streamlines the compositing workflow by enabling artists to make informed color decisions.

Key features in Autodesk 3ds Max 2009 include the new Reveal rendering toolset, which streamlines iterative workflows, and the ProMaterials library for simulating real-world surfaces. The release also delivers numerous biped enhancements and new UV editing tools. Improved OBJ and Autodesk FBX file-format support vastly enhances interoperability with Autodesk Mudbox, Autodesk Maya, Autodesk MotionBuilder and other third-party applications. Additionally, Recognize, a new scene-loading technology, significantly improves the inter-application workflow with Revit Architecture 2009.

Online Online Exclusive
contact info:  
www.autodesk.com
Nvidia Gelato Pro 2.2

Nvidia Corporation has announced that its Gelato Pro 2.2 GPU-accelerated rendering software is available as a no-cost download. Well suited for rendering 3-D digital content and design, Gelato Pro software replaces the basic version of Nvidia’s Gelato software.

Gelato is a GPU-accelerated, final-frame renderer for the creation of high-quality computer-generated images using Nvidia Quadro graphics cards. Originally developed to render film and broadcast visual effects and animation, Gelato can be used with 3-D software applications that require advanced rendering such as game development, CAD, industrial design and architecture.

Features of the Gelato renderer include sub-pixel anti-aliasing, true displacement, high-quality motion blur, depth of field, support for NURBS, subdivision surfaces, particles and ray tracing, including global illumination effects and ambient occlusion. The fully programmable Frantic Films’ Amaretto plug-in provides advanced rendering functionality with Autodesk’s 3ds Max software, complementing the Mango plug-in for rendering with Autodesk’s Maya software.

Features of Gelato Pro 2.2 software — which until now required payment of a license fee to access — include the Sorbetto interactive relighting engine, network parallel rendering, multi-threading, 64-bit support and DSO shadeops. Gelato Pro also supports Joe Alter’s Shave and a Haircut software for computer-generated hair and fur effects and includes support for Autodesk Maya 8.5 and 3ds Max 9.0, offering improved stereo rendering, fog lights and significant performance improvements.

Gelato Pro 2.2 will be the final version of Nvidia Gelato rendering software. Moving forward, the Nvidia Gelato and mental images teams will focus on the development of mental-ray software, reinforcing Nvidia’s commitment to accelerated rendering.

Gelato Pro 2.2 software supports Windows XP and Linux operating systems and runs on any Nvidia Quadro graphics solution. For more information or to download Gelato Pro 2.2, visit www.nvidia.com/gelatozone.

Online Online Exclusive
contact info:  
www.nvidia.com/gelatozone
Tweak Software Takes RV on the Road

After a successful run with visual-effects company Tweak Films, Jim Hourihan and Seth Rosenthal founded Tweak Software in 2007. Now, the software company has announced the release of RV, a highly customizable cross-platform image and sequence viewer that is capable of playing back uncompressed film-resolution clips in real time.

Available for Windows, Mac OSX and Linux, RV combines a flexible architecture and hardware-accelerated compositing pipeline with a lean, polished design tailored to professional digital artists. Some of the application’s key features include real-time playback for desktop, dailies and projection; customizable, extensible architecture; real-time hardware color correction; high-dynamic-range, floating-point-image pipeline; advanced color management with support for an OpenEXR-style, linear-light, scene-referred workflow; native stereoscopic 3-D support; RVIO, a standalone batch image-processing tool to convert, conform, slate, color correct and composite image sequences; comparison, tiling, compositing and playback of any number of sources; multi-channel audio with real-time floating point re-sampling; and open-source-session file format with Python/C++ tools.

“High-end shops typically rely on homegrown playback tools that are hard to replace because they are deeply entwined in artist workflows,” says Rosenthal. “RV is very customizable and that makes it the first effective replacement for those proprietary viewers. But more importantly, if your work is all about images, you should have a great image viewer. Jim [Hourihan] has a long history of creating refined tools for artists, and he designed RV from the ground up to be the kind of tool we wanted to use ourselves.”

Having undergone multiple generations of development for internal use at Tweak Films, RV is coming to market with version 3.4. RV is currently available directly through Tweak Software at the price of $299 per node-locked license and $369 per floating license. For more information or to download a free trial version of RV, visit www.tweaksoftware.com.

Online Online Exclusive
contact info:  
www.tweaksoftware.com
Color Symmetry 1.5

Duiker Research Corp., creator of the Color Symmetry plug-in suite, has unveiled Color Symmetry Version 1.5 with Universal Look Authoring. Color Symmetry is a complete solution for emulating film looks and handling color consistently within industry-standard animation, graphics, effects and postproduction packages, and Version 1.5 supports a growing number of post workflows and formats while addressing today’s increasingly creative look-development demands.

Two new nodes in the Color Symmetry plug-in suite allow custom looks to be authored within one Color Symmetry-supported application. For example, a director or cinematographer can create a look in an application such as Adobe Photoshop and have those looks used correctly by their collaborators. Color Symmetry’s look-up table (LUT) support has also been expanded to include a comprehensive range of LUT formats; this includes new support for LUTs for Discreet Flame, LUTher and Fusion as well as ICC profiles. Version 1.5 also now encompasses tools to convert between various formats.

Additionally, the plug-in suite has been extended to include new software releases such as The Foundry’s Nuke 5.0 and Autodesk Maya 2008, and volume sales of Color Symmetry Version 1.5 with Universal Look Authoring will ship with Pantone Eye One, providing base-level calibration for monitors and displays.

“Color Symmetry 1.1 solved the problem of emulating film in the digital workflow,” says Haarm-Pieter Duiker, founder of Duiker Research. “Version 1.5 takes the next step by allowing users to create and accurately pass on their own Film Looks. Film Looks can be created and viewed interchangeably within industry-standard applications by various collaborators — [cinematographers] working in Photoshop, graphics-design firms working in After Effects, film companies using Shake, Nuke or Fusion and film-finishing houses using Scratch or Framecycler.”

The Color Symmetry plug-in suite includes platform-transparent support for Windows, Linux and Mac OSX operating systems. A single license of Color Symmetry provides color-handling and film-look capabilities within all of the following applications: Adobe After Effects, Adobe Photoshop, Apple Shake, Autodesk 3ds Max, Autodesk Maya, Avid Softimage XSI, Autodesk Toxic, NewTek LightWave, The Foundry Nuke, Eyeon Digital Fusion, Iridas Framecycler, Assimilate Scratch and OpenFX.

Online Online Exclusive

contact info:

Color Symmetry (415) 771-8991

 
www.colorsymmetry.com
info@duikerresearch.com
Stereoscope Opens Doors for 3-D Post

Responding to Hollywood’s growing demand for 3-D production and postproduction, Stereoscope has opened in Burbank to serve the creative community. Equipped with the new version of Quantel’s Pablo 4K color-grading system, which can handle real-time stereoscopic post, the studio has been designed to provide a full range of 3-D digital content services, from development through distribution.

“We saw a marketplace in which there were many [cinematographers] knowledgeable about 3-D [and] emerging 3-D camera rigs, but no real focus on post,” says Dave Cummins, who co-founded Stereoscope with Jeff Pierce. Sitting inside the studio’s 3-D digital-mastering theater, Quantel’s stereoscopic Pablo makes up the heart of Stereoscope’s entire digital-intermediate (DI) workflow. “The reason we went with Quantel is that it allows us to do all the functions in real time on one box,” Cummins notes. “It simplifies everything and lets us be major players in this space.”

To start off, Stereoscope is offering 3-D mastering and post though as the studio expands, Cummins and Pierce plan to add services such as production, staging, 7.1 audio mastering, graphics and digital distribution. The facility includes a 30'x40'x15' three-sided stage as well as a 7.1 mix room centered on a Solid State Logic digital board with Pro Tools. Stereoscope also offers a Sony HDCam SR deck for the acquisition and output of RGB 4:4:4 images and an Avid Nitris for editorial work.

“Our ultimate aim is to provide resources so someone can come in, shoot 3-D images, capture those images into Pablo, and do all the necessary previsualization and post” says Cummins. “Whatever standard comes about, we’re going to be part of it. And with the Quantel Pablo at the center, we can master for everything from Imax all the way to video for handheld mobile devices.

“We’re developing a new vernacular,” he continues. “We can now master for the 3-D space and apply spatialization treatments suited to each screen size. It’s a great time to be in this business.”

contact info:

Stereoscope Studios   (818) 729-0372

 
stereoscopestudios.com
Frame Thrower Enters Third Dimension

Digital Ordnance has completed a new release of its Frame Thrower network-attached playback system, now supporting stereoscopic playback — via DVI output to 3-D-capable monitors or dual-stream 4:2:2 output for cinema projectors — while including all the features of the standard Frame Thrower.

Ideal for review and approval, client presentations and digital dailies, Frame Thrower allows users to easily load single-frame file formats — including DPX, Cineon, Targa, TIFF, IFF, SGI, JPG, JPEG2000, PIC and OpenEXR — as well as audio files onto the system using a web browser on their workstation, and they can connect Frame Thrower to their choice of display device via dual-link DVI or dual-link HD-SDI. Frame Thrower also provides administration tools over its Web interface to manage the system and disk space. In addition to a gigabit Ethernet port, Frame Thrower boasts ports allowing fiber channel, infiniband or 10-gigabit Ethernet connections.

A custom jog/shuttle controller is used for playback, offering variable speed, scrub and frame advance. Frame Thrower allows a wide variety of operations, including overlay images/masks, A/B comparison clips, MPEG-proxy creation, zoom rectangles and dynamic playlist editing during playback. Also during playback, users can display individual color channels, apply user-defined 1-D and 3-D look-up tables, zoom as much as 2,000 percent, set in/out points, overlay user-defined gates, apply primary color correction and play back with or without audio.

With programming interfaces allowing it to be controlled by scripts or remotely via Web browser, the rack-mountable Frame Thrower is easily integrated into production pipelines. Multiple users can load or remove clips while sitting at their workstations, and because images are never compressed, Frame Thrower does not create visual artifacts. Operating at 2048x1556 resolution, every pixel in a full-aperture scan is visible.

contact info:

Digital Ordnance  (310) 733-3001

 
www.digitalordnance.com
Ocula Plugs into 3-D

Visual-effects software developer The Foundry recently unveiled Ocula, a plug-in collection designed to take the headache out of 3-D postproduction by automatically replicating key processes on left and right channels while enhancing the final viewing experience by providing tools to help artists polish and refine stereoscopic material. 

Unlike X-, Y- and Z-axis image shifting, which move the entire image plane, the Ocula tools are based on disparity-mapping algorithms created by the Foundry’s R&D team. Disparity maps track and correlate the differences in positional space and the movement between corresponding pixels in the left and right cameras to deliver pixel-level control over each image. Knowing where disparities occur, Ocula tools then apply corrections by warping, stretching and squeezing only those areas of an image that require treatment. All corrections — such as paint strokes and key-framed rotoscoping masks — can be made to the left- or right-eye channel and then automatically generated for the other eye.

Using disparity-map data, Ocula’s Interocular Distance Shifter allows users to correct horizontal alignment issues by creating a “virtual” view between the original left and right eye positions, resulting in better-resolved foreground, mid-ground and background objects. (A traditional X-axis shift would move the entire image plane with less control.) Similarly, Ocula’s Vertical Aligner employs disparity maps to vertically align corresponding image features in each view, thereby eliminating the effect known as key-stoning.

“Our new Ocula tools are designed to make the postproduction of 3-D imagery easier and much more efficient than before,” says Bill Collis, The Foundry’s CEO. “Along with boosting productivity and enabling precise manipulation of stereoscopic imagery, Ocula plug-ins will ultimately help artists to refine footage to new levels. This means fewer headaches in post and fewer headaches at the cinema.”

Ocula plug-ins will be available for version 5.1 of The Foundry’s Nuke compositing system, which is expected to be released this summer.

contact info:

 
www.thefoundry.co.uk
Color Processing in Dolby 3-D

Cine-tal Systems has developed a customized image-processing technology for Dolby Laboratories that facilitates the playback of stereoscopic movies using a Dolby 3-D Digital Cinema process while those projects are in production. 

The Cine-tal Color Processor for Dolby 3-D is aimed at producers of stereoscopic films using a Dolby 3-D Digital Cinema process for post operations such as color grading and screenings. The system employs Dolby’s advanced color processing for playback of any 3-D source material that has not yet been wrapped into a digital cinema package (DCP). Cine-tal’s solution ensures color accuracy in 3-D playback, so that the playback image matches Dolby 3-D Digital Cinema systems used in theaters.

“Dolby believes it is important to provide technology that delivers content exactly as the artist intended so the audience can enjoy what the creators experienced while they were in production,” says David Gray, vice president of worldwide production services for Dolby Laboratories. Cine-tal president and CEO Rob Carroll adds, “This technology will come as a welcome advance to everyone involved in making 3-D movies using Dolby 3-D Digital Cinema. Producers can review conformed 3-D material from any source — just as they would if they were producing a conventional 2-D film. It also allows producers to review their work, confident that what they see is what they will get when the film is shown in theaters.”

The Dolby 3-D Color Processor is based on image-processing technology incorporated into Cine-tal’s display systems, including its Cinemage digital monitor. For more information, visit www.cine-tal.com.

contact info:  
www.cine-tal.com
3-D Mirror Rig

Negating the interocular limitations of shooting stereoscopic material with side-by-side cameras, P+S Technik now offers the 3-D Mirror Rig, which incorporates a semitransparent mirror at a 45-degree angle and allows one camera to be mounted vertically and another horizontally.

Developed in cooperation with cinematographer Alain Derobe and 3-D specialist and engineer Florian Maier, the modular 3-D Mirror Rig supports a range of cameras; three different mirror boxes are available for various sizes of camera-and-lens configurations. Additionally, P+S Technik offers two tripod adapters for the Mirror Rig; the lightweight adapter supports up to 44 pounds, and the heavy-duty adapter supports up to 88 pounds. Similarly, three different camera adapters are available — the lightweight for cameras up to 11 pounds, the standard for cameras up to 22 pounds, and the heavy duty for cameras up to 44 pounds.

The 3-D Mirror Rig features either manual or motorized controls to enable precise adjustment of the mounted cameras and ensure smooth changes of angle and interocular distance. Furthermore, in its smallest configuration, the 3-D Mirror Rig can be handheld or operated on a Steadicam or crane, and for helicopter shooting, a side-by-side configuration is also available.

contact info: