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Storyboards: Motion In Art

Mark Simon

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director_s vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.

Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :

Develop and Improve your boards
Work with directors
Develop your resume and your portfolio
Market your talent
Create and improve a storyboard using computers

Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

Contents

ACKNOWLEDGMENTS
INTRODUCTION
Chapter 1 - What Are Storyboards
PART ONE - GETTING STARTED
Chapter 2 - Getting Started
Chapter 3 - What It Takes to be a Storyboard Artist
Chapter 4 - Education
Chapter 5 - Materials
Chapter 6 - Benefits to Production
PART TWO - THE ART OF STORYBOARDING
Chapter 7 _ Drawing Quick Thumbnail Storyboards
Chapter 8 _ Sketching Perspective
Chapter 9 _Final Storyboard Art and Clean Up
Chapter 10 _ Storyboard Coloring
Chapter 11 - Presentation Boards versus Production Boards
Chapter 12 - Live-Action Boards
Chapter 13 - Animation Boards
Chapter 14 _ Gaming and Multi-Media Boards
Chapter 15 _ Live Event and Theme Park Boards
Chapter 16 - Laser Show Boards
Chapter 17 - Comps
Chapter 18 - Animatics
Chapter 19 _ Previz
Chapter 20 - Styles
Chapter 21 - Directing Shots
Chapter 22 - Working With Directors
Chapter 23 _ Screen Direction
Chapter 24 _ Staging & Composition
Chapter 25 - References and Research
Chapter 26 - Illustrated Camera Techniques
Chapter 27 - Numbering
Chapter 28 - Contrast and Mood
Chapter 29 - Special Effects
Chapter 30 - Conceptual Illustration
Chapter 31 - Computers and Software
Chapter 32 - Tricks of the Trade
Chapter 33 - Presentation and Delivery
PART THREE - THE BUSINESS OF STORYBOARDING
Chapter 34 - Resumes
Chapter 35 - Portfolios
Chapter 36 - Education and Skills
Chapter 37 - How I Got Started
Chapter 38 - Who Hires Storyboard Artists
Chapter 39 - Finding A Job
Chapter 40 _ Prepping For Each Job
Chapter 41 - How Productions Work
Chapter 42 - What Producers Look For
Chapter 43 - Pricing
Chapter 44 - Estimating
Chapter 45 - Billing Practices
Chapter 46 - Licensing
Chapter 47 - Trade Practices
Chapter 48 - Format
Chapter 49 - Agents and Artists Reps
Chapter 50 - Unions
Chapter 51 - Business Aspects
PART FOUR - INTERVIEWS
Chapter 52 - Alex Saviuk
Storyboard/Comic Book Artist
Chapter 53 _ Mark Moore
ILM Vice President and Senior Executive in Charge of Production and previous Storyboard Artist
Chapter 54 _ Sean Cushing
Chapter 56 _ Tim Burgard
Chapter 59 _ Lyle Grant
Chapter 60 _ Jeff Dates
PART 5 _ EXERCISES
Chapter 61 _ Exercise 1
Chapter 62 - Exercise 2
Chapter 63 _ Exercise 3
Chapter 64 _ Exercise 4
Chapter 65 _ Exercise 5
Chapter 66 _ Exercise 6
Chapter 67 _ Exercise 7
PART 6 _ EXPERIMENT
Chapter 68 - Experiment
PART 7 _ APPENDICES
Forms
Reference Books
AMAKING OF@ BOOKS
AART OF@ BOOKS
SPECIAL EFFECTS
THE SCREENPLAY
ANIMATION
ONLINE REFERENCES
REFERENCE BOOKS
STORYBOARDING/DIRECTING
MARKETING
ARCHITECTURE AND INTERIORS
PERIODICALS
RESOURCE GUIDES
PART 8 _ STORYBOARD SAMPLES GLOSSARY

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Storyboards: Motion In Art
Publisher: Focal Press
Pages: 448
ISBN: 978-0-240-80805-5

 

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