3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story.
Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to:
* Think in 3D
* Integrate 3D design into your script or story
* Direct and design the 3D depth of your shots
* Use stereoscopic windows
* Work with the depth cues in 3D
* Create a comfortable viewing experience for the audience
* Plan editing and directorial considerations for 3D
* Understand closed, open, and unstable 3D space
Brimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry’s leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.
Bruce Block has worked in a creative capacity on dozens of feature films, television shows, commercials, and animated films. His credits include Something's Gotta Give, What Women Want, America's Sweethearts, How Do You Know, The Parent Trap, As Good As It Gets, and Stuart Little. He is an adjunct Professor at USC’s School of Cinematic Arts and is the author of the book The Visual Story.
Philip Captain 3D McNally has been a stereoscopic photography enthusiast for over twenty years and currently serves asthe Global Stereoscopic Supervisor at Dreamworks Animation. He has worked as a stereoscopic supervisor on more than twenty-five productions at several studios including The Nightmare Before Christmas, Meet the Robinsons, Monsters vs. Aliens, Madagascar 3, and How to Train Your Dragon.
….Thorough, very well illustrated and very well written. The book is divided into 4 simple sections, with an incredible amount of illustration, which helps spell out every example, explanation, and scenario… Even more helpful are the six appendices that go even further in explaining 3-D storytelling. An extra treat for me are the stereographer interviews… where we get to hear opinions from Eric Deren, Dave Drewiecki, Rob Engle, Jason Goldman, Ed W. Marsh, Sean Phillips, and Demetri Portelli.- review by Lawrence Kaufman for Stereo World Magazine
CHAPTER 1 - The Basics
CHAPTER 2- The Visual Variables
CHAPTER 3 - The Six Visual Sins
CHAPTER 4 - 3D Aesthetics
A. Stereographer Interviews
B. Subject Placement & Depth Bracket
C. Screen resolution and divergence
D. Stereoscopic image pairs
E. How we see 3D
F. Movies to Watch